Writing and maintaining a suite of acceptance tests that can give you a high level of confidence in the behavior and configuration of your system is a complex task. This presentation describes approaches to acceptance testing that allow teams to work quickly and effectively; build excellent functional coverage for complex enterprise-scale systems; manage and maintain those tests in the face of change, and of evolution in both the codebase and the understanding of the business problem.
Virtual Reality (VR) can be defined as the use of computer technology to create a simulated environment. This technology has a lot of applications in gaming, architecture or training services with specific devices. This article shares some tips on how to perform software testing on virtual reality software.
Every test suite has them: a few tests that usually pass but sometimes mysteriously fail when run on the same code. Since they can’t be reliably replicated, they can be difficult to fix. The good news for software testing is that there is a set of usual suspects that cause these issues: test order, async code, time, sorting and randomness.
Since the start of software development, we have always had to test our software. And over the course of several decades, the discipline of software testing has seen many best practices and patterns developed. Unfortunately however, not all practices have been good and there are also anti-patterns in software testing.